![]() All of that works together to create a really excellent demonstration of what ray tracing can do for game visuals. That includes ray tracing for global illumination, shadows, reflections, and ambient occlusion. The company took the open-source code for the game and compiled it with its RTX technologies. RTX-based Turing chip, and Pohl's results were not playable on a single PC. So what’s the big deal here? Well, Nvidia hasn’t changed anything about Quake II except for the way the lighting works. CeBit in 2007.4 He actually started working on ray tracing in games in 2004. If you do own Quake II, you can play the whole game with fully path-traced lighting. If you don’t already own the original Quake II, Nvidia’s version includes the first three levels for free. You can download Quake II RTX Remastered on Steam right now. Obviously, the company heard me, because it has released its own RTX Remaster of the classic shooter (in partnership with Bethesda). Apply or nominate today!īack in January, I wrote that Quake II was the best argument for Nvidia’s ray-tracing graphics cards. At the event, we will also announce 25 top game startups as the 2024 Game Changers. I wish the ray-tracing features from the RTX release had made it to this version, though.We're thrilled to announce the return of GamesBeat Next, hosted in San Francisco this October, where we will explore the theme of "Playing the Edge." Apply to speak here and learn more about sponsorship opportunities here. If Bethesda had charged more, that might have seemed like the bare minimum, but for $9.99 (or free for Game Pass subscribers or people who previously bought the game), it’s hard to complain. Quake II RTX is fully ray-traced (using path tracing), delivering highly realistic lighting, shadows, reflections, global illumination and more. That’s probably for the best, in my view-I played shooters for years without that sort of thing and enjoyed them just fine, so I’ve been mostly baffled by the hostile responses in recent years to games like Halo Infinite over relatively slim features on that front-but younger players might feel something is missing.Īll told, it seems like a solid remaster that does just enough to make the game accessible on modern machines, but it doesn’t try to make it into a modern AAA game. There are some extras like achievements, concept art, and so on, but there’s no big progression system metagame to tie all your multiplayer matches together like you see in modern online shooters. ![]() It was hit-or-miss, but then again, it was the same situation back in the old days. I had a little trouble finding lag-free online multiplayer matches some were unplayable, even though the ping in the server list was fine. There are also concept art and other goodies that you can browse in the menus. The server browser is a throwback to the old ways.īethesda has added achievements to the game. Multiplayer’s network performance seemed inconsistent in my time with it, but this was one of the matches that worked well. For those unaware, Quake 2 RTX works by selecting and enhancing the game’s PAK file. The campaign is as fast and furious as ever. It will be interesting to see whether Quake 2 RTX will be able to run this new version of Quake II. But I played enough both then and now to know nothing at all has changed on the gameplay front, and that’s a good thing because it’s a very tight first-person shooter. The game obviously plays well on the keyboard and mouse, but I tried it with an Xbox Series controller and found the gamepad control scheme well-thought-out with good execution.Īs for gameplay, I’ll admit that I didn’t play Quake 2 much back in the day, so I won’t be able to give the superfan’s perspective I didn’t buy it until a year or two after it came out, and by that time I had become more of an Unreal guy. Back in January, I wrote that Quake II was the best argument for Nvidia’s ray-tracing graphics cards.Obviously, the company heard me, because it has released its own RTX Remaster of the classic. While I usually like using a CRT filter with retro games on an OLED, I turned this one off quickly as it was far too aggressive it seemed to be almost like an over-the-top parody of a CRT filter rather than something attempting to accurately represent that late 1990s look. It looks great in 4K, even though the assets are clearly from another era.īethesda included some extra bells and whistles, like an optional CRT filter. ![]() Since my desktop monitors are only 60 Hz, I briefly played it on the same system connected to my LG C1 TV and found that it didn’t have any problem maintaining 120 fps at that resolution either. It adhered tightly to 60 fps at max settings and 4K on my PC gaming rig (AMD Ryzen 9 5900X, Nvidia GeForce RTX 3080, 32GB of RAM). ![]() I took it for a spin this afternoon, playing the first few campaign missions and a couple of online deathmatches on PC.
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